Work-in-Progress should be submitted in the form of a maximum 6 pages paper (including figures and references) in PDF format. Work-in-Progress paper submissions are not anonymised, and should include name, affiliation, and contact information of all authors. When submitting your work-in-progress 6 page paper, you will have to choose one of the one of the following areas to submit your work in:
- Content production: research on traditional and novel content production paradigms for the new media landscape. Including cross-platform services, interactive and transmedia storytelling, personalization (user modeling and adaptive user interfaces, recommendation systems), and immersive media production
- Systems & infrastructures: descriptions of the architecture, design, deployment, and evaluation of systems and infrastructures that support television and online video, including delivery, mobile/terrestrial/broadband transmission, and synchronization of media that leverages TV and online video experiences in a number of scenarios such as entertainment, gaming, films, education, healthcare, etc.
- Devices & interaction techniques: descriptions of the design, architecture, usage and evaluation of devices and interaction techniques that enable (e.g. a connected ecosystem of devices) creating valuable new capabilities for online video and consumption of the media on a large screen e.g., television.
- User experience & interaction design: studies on how and why people consume and interact with online video and television and how such systems should be designed to provide easy, efficient, engaging and novel user experiences. This includes novel user interface designs, user-centered design methods and approaches and quality of experience measurement and monitoring. Research that explores the social aspects of TV and online video, enabling a complex ecosystem of people communicating with each other in synchronous and asynchronous manners.
- Media studies: studies that aim to understand consumption practices and changing behavior as well as adoption and domestication of new TV-related services, and Quality of Experience. This topic also includes research on ethical, regulatory, and policy issues as well as novel mechanisms for evaluating the impact of TV, online video, and VR/AR contents, and audience measurements
- Immersive media experiences: research on novel ways of content production (for example, 360 panoramic and omnidirectional video capture, and VR/AR movie) and consumption making use of immersive devices such as head-mounted displays, as stand-alone experiences or in combination with other more traditional TV viewing devices (for example TV-set, tablet). This topic also includes explorations of augmented, mixed and virtual reality for content production, delivery and consumption in new viewing devices (e.g., 3D movie cinema).
- Alternate realities: studies into what makes the access to alternate realities an enriching experience; explorations on how interaction, virtual and augmented reality technologies, UHD TV, second third and fourth screens, and streaming technologies can generate added value in delivering alternate realities, and on how to measure this added value. Reports on technologies that can better guide the user to find its preferred alternate reality, offering appealing, personalized, context aware content selected or recommended from the multitude of the available material online.
- Data science and recommendations: descriptions of advanced computational & AI systems based on content and/or user generated data to support collaborative filtering, interactive/synchronous environments, collective intelligence and crowdsourcing, or location-based and context-aware applications and services.
- Business models & marketing: research, practice and case studies around novel business models and marketing strategies for the new media landscape of TV and online video (for example OTT services, 3D subtitles). This topic includes studies around novel ways of advertising models and strategies (for example targeted advertising in Piccadilly Circus, programmatic buying).
- Innovative concepts and media art: research on innovative design strategies, new concepts, and prototype experiences for TV, theater, and online video, including case studies and media artworks and performances.
Your submissions will be peer-reviewed in a non-blind manner based on originality, impact, and the quality of presentation. The review process will strive to recognize the potential of the submitted work for its future scientific, societal, economical or industrial impact.
AT THE CONFERENCE
To maximize the visibility of your work, accepted submissions will be presented as 1) a short pitch (“poster madness”) in the main track of the conference AND 2) a poster in a dedicated poster session. This year, the organizing committee will offer specially configured facilities and agenda to enhance the experiences of the poster session. We will provide more information once the acceptance notifications are sent out.
AFTER THE CONFERENCE
Papers will be published in the conference adjunct proceedings, indexed in the ACM Digital Library.
This year we cordially offer mentoring support from seasoned TVX researchers and program committee members in order to assist those who need additional support in their submissions. Recipients of mentoring would typically be those who are submitting to TVX for the first time, those in circumstances which are particular adverse (e.g. a disability or personal circumstances which impact upon the paper preparation process), or a particularly novel submission which may require additional input. Please submit 1 month prior to the submission deadline to apply mentoring on the paper. For more details, please visit the mentoring page.
For further details please get in touch with the Work-in-Progress Chairs: firstname.lastname@example.org
Hartmut Koenitz (HKU University, Netherlands)
Donghun Chung (Kwangwoon University, Korea)