DEMO SUBMISSIONS

To touch, experience and be present with a technology often tells us more than reading an article, or watching a presentation. Demos are one of the most exciting parts of ACM TVX 2018 as you can showcase your work to academics, industry and the wider community.

This category submission allows academics or industry professionals to showcase their work, gain insightful feedback and for all conference delegates to get hands-on with the latest technological developments in your field. As in previous years, demos are intended to provide a forum for the informal presentation of interactive TV systems, VR broadcasting, media applications, prototypes, or proof-of-concepts. TVX demos are an excellent way to expose work and meet new people interested in you and your institution’s latest developments. Submissions are encouraged in all areas related to emerging media, interactive TV experiences, VR/AR experiences, as advertised in the conference call for papers.

  • Content production: research on traditional and novel content production paradigms for the new media landscape. Including cross-platform services, interactive and transmedia storytelling, personalization (user modeling and adaptive user interfaces, recommendation systems), and immersive media production
  • Systems & infrastructures: descriptions of the architecture, design, deployment, and evaluation of systems and infrastructures that support television and online video, including delivery, mobile/terrestrial/broadband transmission, and synchronization of media that leverages TV and online video experiences in a number of scenarios such as entertainment, gaming, films, education, healthcare, etc.
  • Devices & interaction techniques: descriptions of the design, architecture, usage and evaluation of devices and interaction techniques that enable (e.g. a connected ecosystem of devices) creating valuable new capabilities for online video and consumption of the media on a large screen e.g., television.
  • User experience & interaction design: studies on how and why people consume and interact with online video and television and how such systems should be designed to provide easy, efficient, engaging and novel user experiences. This includes novel user interface designs, user-centered design methods and approaches and quality of experience measurement and monitoring. Research that explores the social aspects of TV and online video, enabling a complex ecosystem of people communicating with each other in synchronous and asynchronous manners.
  • Media studies: studies that aim to understand consumption practices and changing behavior as well as adoption and domestication of new TV-related services, and Quality of Experience. This topic also includes research on ethical, regulatory, and policy issues as well as novel mechanisms for evaluating the impact of TV, online video, and VR/AR contents, and audience measurements
  • Immersive media experiences: research on novel ways of content production (for example, 360 panoramic and omnidirectional video capture, and VR/AR movie) and consumption making use of immersive devices such as head-mounted displays, as stand-alone experiences or in combination with other more traditional TV viewing devices (for example TV-set, tablet). This topic also includes explorations of augmented, mixed and virtual reality for content production, delivery and consumption in new viewing devices (e.g., 3D movie cinema).
  • Alternate realities: studies into what makes the access to alternate realities an enriching experience; explorations on how interaction, virtual and augmented reality technologies, UHD TV, second third and fourth screens, and streaming technologies can generate added value in delivering alternate realities, and on how to measure this added value. Reports on technologies that can better guide the user to find its preferred alternate reality, offering appealing, personalized, context aware content selected or recommended from the multitude of the available material online.
  • Data science and recommendations: descriptions of advanced computational & AI systems based on content and/or user generated data to support collaborative filtering, interactive/synchronous environments, collective intelligence and crowdsourcing, or location-based and context-aware applications and services.
  • Business models & marketing: research, practice and case studies around novel business models and marketing strategies for the new media landscape of TV and online video (for example OTT services, 3D subtitles). This topic includes studies around novel ways of advertising models and strategies (for example targeted advertising in Piccadilly Circus, programmatic buying).
  • Innovative concepts and media art: research on innovative design strategies, new concepts, and prototype experiences for TV, theater, and online video, including case studies and media artworks and performances.

KEY FACTS:

• Submission deadline: 30 March 2018 (12:00pm PT)
• Acceptance notification: 23 April 2018
• Camera-ready deadline: 10 May 2018
• Online submission: PCS submission system
• Demos will take place during the main conference program.

SUBMISSION PROCESS

Demo submissions take the form of 2-page papers written in the SIGCHI Regular Paper Format. This must describe the research and what will be shown during the demonstration; all submissions will be peer-reviewed and selection will be based on the novelty of the research and interestingness of the demonstration.  Demo submissions do not need to be anonymised. Please ensure that your submission answers the following questions:

  • What is the scientific or engineering concept behind the work?
  • What is the novelty of the work and how is the work different from existing systems or techniques?
  • What will be actually shown during the demo?

For the past couple of years we have encouraged authors to provide a video alongside their paper submission. This has proven invaluable – the video not only helps to support the submission, but will also be included in the digital version of the adjunct proceedings, and thus act as a lasting record of what was shown at the conference. The following video demonstrates what a submission video could look like, and gives some practical information on how to create one: instruction video on Vimeo.

In addition, a separate document should also be submitted that details the technical requirements of the demo. Please fill in these details in the Demo Rider document (click here to download) and upload it through the PCS submission system together with your submission. Please note that the submission system can accept only one supplementary file (Max. 10MB). Therefore you have to compress multiple files into one ZIP file for submitting the supplementary materials. If the total size of your supplementary materials exceeds 10MB, please contact the demo chairs and arrange a way to submit the file.

If you require any support in the preparation of your contribution due to accessibility reasons or other mentoring requests, please get in touch with our Inclusion and Accessibility Chairs (inclusion@tvx2018.com).

FACILITIES

Once accepted, demonstrators will be provided with a table, poster board, power outlet and wireless (shared) Internet. Demo presenters are expected to bring with themselves everything else needed for their demo, such as hardware, laptops, sensors, PCs, etc. However if you have special requests such as a larger space, special lighting conditions, large displays and so on, we will do our best to arrange them, or to provide you with suitable rental services for free.

CONTACT INFORMATION

For further details please get in touch with the Demo Chairs at: demos@tvx2018.com

Tim Neate (Swansea University, UK)
Jae-Kwan Kim (Hanyang University, Korea)