KEY FACTS:

• Submission deadline: 25 May 2018 (12:00pm PT)
• Notification: 1 June 2018
• Submission: gc@tvx2018.com or hokyoung.ryu@gmail.com

Exhibition Submissions

The exhibit category has newly formed for ACM TVX2018. Unlike the demo category, this category will show the creative artifacts of the laboratories (University, Institution, and commercial in-house research units and etc.) at the conference. We encourage university labs, research labs to submit work related to (but not limited to) immersive experiences, content production, deployment, design of novel interaction techniques/devices, user research, and for this year in particular, in particular, we have introduced two hot topics for TVX2018: “AI/Big Data” and “Social Computing” at TV set or any online video watching devices.

To give you a flavor of what these topics and research areas mean and how they are relevant to the community, we have compiled a non-exhaustive list for inspiration.

  • AI/big data: Use of big data, AI, deep learning and machine learning approaches to increase value of content and experience. This can include advanced computational systems based on content and/or user generated data to support content production, recommendation systems, interactive/synchronous environments, collective intelligence and crowdsourcing, or location-based and context-aware applications and services.
  • Social computing: Media consumption and production space with social technologies, IoT, social media and connected viewing.
  • Immersive experiences: Explorations of augmented, mixed and virtual reality, UHD TV, second third and fourth screens for content production, delivery and consumption. Novel forms of content production and content consumption using purpose-built head mounted devices as a stand-alone experience or in combination with traditional viewing devices. Enabling technologies and studies into how users respond to immersive experiences and how engaging/limiting they might find these forms of content consumption. Methodologies to evaluate added value and encouraging repeat consumption.
  • User experience & interaction design: how and why people consume and interact with online video and television (and with each other) and how such systems should be designed to provide easy, efficient, engaging and novel user experiences, including social aspects. This includes novel user interface designs, interaction system designs, architecture, user-centered design methods and approaches, and quality of experience measurement and monitoring.
  • Content production: Content production paradigms including cross-platform services, interactive and transmedia storytelling, personalization, and immersive media production.
  • Systems & infrastructures: The architecture, design, deployment, and evaluation of systems and infrastructures that support TV and online video, including the delivery, transmission, and synchronization of media in scenarios such as entertainment, gaming, education, and healthcare.
  • Devices & interaction techniques: The design, architecture, usage and evaluation of devices and interaction techniques that enable a connected ecosystem of devices and create valuable new capabilities for online video and television.
  • Media studies: Consumption practices, changing behavior as well as adoption and domestication of new TV-related services, and quality of experience. This topic also includes research on ethical, regulatory, and policy issues as well as novel mechanisms for evaluating and measuring the impact of TV and online video.
  • Business models & marketing: Novel business models and marketing strategies for the new media landscape of TV and online video (for example OTT services). This topic includes studies around novel ways of advertising models and strategies (for example targeted advertising, programmatic buying).
  • Innovative concepts and media art: Innovative design strategies, new concepts, and prototype experiences for TV and online video, including case studies and media artworks and performances.
Exhibitions Fees
LevelBenefit Items IncludedFee
Hero• Recognition in meeting opening and closing remarks
• Free banner on TVX website
• Free full page ad in the program book
• Recognition on conference signage
• Exhibit booth
• 4 Complimentary Registrations
US$5,000
(KRW5,000,000)
Champion• Free banner ad on TVX website
• Free ½ ad in the program book
• Recognition on conference signage
• Exhibit booth
• 2 Complimentary Registrations
US$3,000
(KRW3,000,000)
Plus• Recognition on TVX website with company hyperlink
• 1 Exhibit booth
US$1,000
(KRW1,000,000)
Supporter• Applicable only to University laboratories
• Recognition on TVX website with company hyperlink
• 1 Exhibit booth
US$500
(KRW500,000)

If you require any support in the preparation of your contribution due to accessibility reasons, please get in touch with our Inclusion and Accessibility Chairs (inclusion@tvx2018.com).

FORMAT

For selection, and curation of the exhibition we require details about the specific work to be presented. Including:

  • Images (high resolution) and or video of the work.
  • Technical details including: dimensions, materials, and other installation requirements.

Exhibit Proposals should be submitted through emailing to gc@tvx2018.com or hokyoung.ryu@gmail.com as a pdf document.

REVIEWING PROCESS

All submissions will be reviewed by general chairs based on the criteria below. The aim is to provide conference delegates and press to show external validity of your creative artifacts. Your artifacts will be mentioned in the media press. The selection criteria are the following:

  • Originality and Novelty: The artifact should demonstrate work that is original and creative. It should exemplify novel concepts in surprising and challenging ways that add something to what exists already.
  • Realization: The work must have a tangible aspect, in the form of an installation or object that can be included at a reasonable cost. It should be built and executed to a high standard suitable to be exhibited at TVX 2018.
  • Value: The proposed work has the potential to open doors to new ways of thinking about interaction, evaluation and user experience with TV or online media.

BEFORE THE CONFERENCE

Full instructions will be provided at the time of acceptance, but the works will normally need to be available at the conference lobby prior to 25th June, 2018.

AT THE CONFERENCE 

Selected exhibits will be displayed in the conference lobby. Opening reception for conference attendees will be at 1:00pm 27th June 2018. They will be on view to the public during the conference.

AFTER THE CONFERENCE 

Submitted works will be distributed via Facebook, Twitter and YouTube of ACM TVX.

FACILITIES

Once accepted, you will be provided with a table, poster board, power outlet and wireless (shared) Internet. You are expected to bring with themselves everything else needed for their exhibit, such as hardware, laptops, sensors, PCs, etc. However if you have special requests such as a larger space, special lighting conditions, large displays and so on, we will do our best to arrange them, or to provide you with suitable rental services for free.

CONTACT INFORMATION

For further details please get in touch with the General Chairs at gc@tvx2018.com

Teresa Chambel (University of Lisbon, Portugal)
Jieun Kim (Hanyang University, Korea)
Hokyoung Ryu (Hanyang University, Korea)