ACM TVX is a multi-disciplinary conference covering a broad range of topics. Our goal is to foster discussions and innovative experiences via collaborations and lessons from different areas.
In particular, we encouraged submissions that address the content production, implementation/deployment, design of novel interaction techniques and devices, exploration of interactive experiences for TV and online video, and reach out to business, design, and art strategies for inspiration.
This year at TVX 2016 we have a great selection of interesting workshops for you to enjoy. Requirements for each vary, but all offer a great way to engage with the community around current topics of interest.

Workshops take place on June 22nd, 2016.

Workshop submissions should be made per the organisers instructions. See individual Workshop Sites for more information.

Full-Day Workshops

TVX in ASIA 2016 forum – Can TV compete with other emerging platforms in Asia?

Under the umbrella conference organization ‘ACM International Conference on Interactive experiences for Television and Online Video’, the TVX Asia Forum explores how new media reshapes our perception about information and content, expands its boundaries, and eventually allows to design new experiences by incorporating novel communication technologies.

This year, themed “Can television compete with other emerging platforms in Asia?’ the forum will focus on how the traditional TV industry (sometimes) cooperates and (more often) contends with different media, which are trying to create new business values.

TVX Asia Forum 2016 will take place on June 22nd 2016 in Chicago, USA. The event is associated to the main ACM TVX conference and it is initiated by the General Chairs of ACM TVX 2018 (Seoul, South Korea).

Design Strategies for Interactive Digital Narratives
Creating interactive digital narrative (IDN) experiences means to overcome a tradition dominated by conventions for non-interactive, static and pre-fixed narrative. Instead of “interactivizing” legacy structures, a more productive avenue is in the focus on specific design strategies for IDN. These approaches do afford a change the resulting manifestations – both form and context –, but also include a perspective on the changed role of the author.

Hartmut Koenitz                Entertainment and Media Studies, University of Georgia, Athens, GA, USA

4th International Workshop on Interactive Content Consumption at ACM TVX’16
WSICC has established itself as a truly interactive workshop at EuroITV’13, TVX’14, and TVX’15 with three successful editions. The fourth edition of the WSICC workshop aims to bring together researchers and practitioners working on novel approaches for interactive multimedia content consumption. New technologies, devices, media formats, and consumption paradigms are emerging that allow for new types of interactivity. Examples include multi-panoramic video and object-based audio, increasingly available in live scenarios with content feeds from a multitude of sources. All these recent advances have an impact on different aspects related to interactive content consumption, which the workshop categorizes into Enabling Technologies, Content, User Experience, and User Interaction. The resources from past editions of the workshop are available on the website.Organisers
Britta Meixner                    FXPAL, Palo Alto, California, United States
Werner Bailer                     DIGITAL, JOANNEUM RESEARCH, Graz, Austria
Maarten Wijnants           Expertise Centre for Digital Media, Hasselt University – tUL – iMinds, Diepenbeek, Belgium
Rene Kaiser                          Institute for Information and Communication Technologies, JOANNEUM RESEARCH, Graz, Austria
Joscha Jäger                         Merz Akademie, Stuttgart, Germany
Rik Bauwens                         Research & Innovation, VRT, Brussels, Brussels, Belgium

Half-Day Workshops

User Experience Design Methods for Persuasive Media Experiences
Many theories and models have been generated from the fields of informatics, medicine, psychology, and sociology on the topic of persuasion to describe aspects of human behavior, human/computer interaction, and information systems involved in supporting behavior change. But, what specific methods should we select to design specific user experiences, especially for iTV experiences? In this workshop, we will seek and share perspectives on how to create user experiences for iTV and other media by building on BJ Fogg’s initial description of a general user research and design method [1], draw from Harri Oinas-Kukkonen’s Persuasive Systems Design model [2], and explore pragmatic approaches for creating user experiences design knowledge for aspects of iTV and Online Media.

Thomas MacTavish          Institute of Design, Illinois Institute of Technology, Chicago
Santosh Basapur               Institute of Design, Illinois Institute of Technology, Chicago

Contact Information for Workshops:
For up to date information and further details please visit: or get in touch with the
Workshop Chairs:
Tom Bartindale, Newcastle University, UK
Hokyoung Blake Ryu, Hanyang University, South Korea