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During the conference, the following tutorials will be held.

Tutorial 1: Designing Gestural Interfaces for the Interactive TV
Radu-Daniel Vatavu

Home entertainment and interactive TV have known fundamental technological advances in the last years by incorporating developments from sensing, processing, and communications technologies. As such systems become more and more complex and present more and more options to their users, careful interaction design is needed in order to deliver the expected level of user experience. This tutorial explores gestural interfaces for home entertainment scenarios by discussing gesture acquisition and recognition techniques while focusing on designing for the interactive TV. Case studies will be discussed and a practical design session reusing the Wii Remote controller for interactive TV scenarios will be included.

Tutorial 2: Out of the Box Selection and Application of UX Evaluation Methods and Practical Cases
Marianna Obrist, Hendrik Knoche and Santosh Basapur

The scope of user experience supersedes the concept of usability and other performance oriented measures by including for example users’ emotions, motivations and a strong focus on the context of use. The purpose of this tutorial is to motivate researchers and practitioners to think about the challenging questions around how to select and apply UX evaluation methods for different usage contexts, in particular for the ‘home’ and ‘mobile’ context, relevant for TV-based services. Next to a general understanding of UX evaluation and available methods, we will provide concrete UX evaluation case examples and hands- on exercises. Participants will be engaged in a reflection on the practical use of methods, connected problems and challenges.

Tutorial 3: Usability design for video lectures
Michail Giannakos and Konstantinos Chorianopoulos

There is a growing number and variety of educational video lectures online, but there is limited understanding of their effectiveness in terms of learning and usability. Although there is significant research literature within the domains of usability and of video learning, there is limited understanding of their combination. In particular, there is limited research on instructions for the usable video lecture design. In order to accommodate this emerging instruction medium, design principles and models may be appropriate. In this tutorial, the instructors present a comprehensive approach to the design of usable video lecture systems and content. The participants will gain familiarity with methods and techniques for designing and evaluating instructional video systems as well as be given ample time to discuss and frame their own work in a collaborative tutorial setting.