• Submission deadline: 30 March 2018 (12:00pm PT)
• TVX-Industry papers should use the PPT format
• Submissions must be made via emailing to tvx-in-industry chairs : or (if only the file size is bigger than 2MB).
• Notification: 30 April 2018
• Accepted contributions will be published in the Adjunct Proceedings in figshare.


Priority will be given to the presentations that show significant advances in research and development, technologies and real-world experiences that have industrial applicability. Contributions concerning business cases, marketing and market insights, case studies, best practices and lessons learned are also welcome. In this regard, your participation in the TVX-in-Industry would be an ideal opportunity to demonstrate your organization’s commitment to the world. TVX-in-Industry offers proven opportunities for your organization to make hundreds of delegates aware of your commitment.

To give you a flavor of what these topics and research areas mean and how they are relevant to the community, we have compiled a non-exhaustive list for inspiration.

  • AI/big data: Use of big data, AI, deep learning and machine learning approaches to increase value of content and experience. This can include advanced computational systems based on content and/or user generated data to support content production, recommendation systems, interactive/synchronous environments, collective intelligence and crowdsourcing, or location-based and context-aware applications and services.
  • Social computing: Media consumption and production space with social technologies, IoT, social media and connected viewing.
  • Immersive experiences: Explorations of augmented, mixed and virtual reality, UHD TV, second third and fourth screens for content production, delivery and consumption. Novel forms of content production and content consumption using purpose-built head mounted devices as a stand-alone experience or in combination with traditional viewing devices. Enabling technologies and studies into how users respond to immersive experiences and how engaging/limiting they might find these forms of content consumption. Methodologies to evaluate added value and encouraging repeat consumption.
  • User experience & interaction design: how and why people consume and interact with online video and television (and with each other) and how such systems should be designed to provide easy, efficient, engaging and novel user experiences, including social aspects. This includes novel user interface designs, interaction system designs, architecture, user-centered design methods and approaches, and quality of experience measurement and monitoring.
  • Content production: Content production paradigms including cross-platform services, interactive and transmedia storytelling, personalization, and immersive media production.
  • Systems & infrastructures: The architecture, design, deployment, and evaluation of systems and infrastructures that support TV and online video, including the delivery, transmission, and synchronization of media in scenarios such as entertainment, gaming, education, and healthcare.
  • Devices & interaction techniques: The design, architecture, usage and evaluation of devices and interaction techniques that enable a connected ecosystem of devices and create valuable new capabilities for online video and television.
  • Media studies: Consumption practices, changing behavior as well as adoption and domestication of new TV-related services, and quality of experience. This topic also includes research on ethical, regulatory, and policy issues as well as novel mechanisms for evaluating and measuring the impact of TV and online video.
  • Business models & marketing: Novel business models and marketing strategies for the new media landscape of TV and online video (for example OTT services). This topic includes studies around novel ways of advertising models and strategies (for example targeted advertising, programmatic buying).
  • Innovative concepts and media art: Innovative design strategies, new concepts, and prototype experiences for TV and online video, including case studies and media artworks and performances.


All submission should be 7-10 slides long, submitted in the PowerPoint format and formatted using the TVX-in-Industry submission template available at Please do not change the template and keep fonts and font sizes as prepared in the template. Submissions are not anonymous and should include all author names, affiliations, and contact information.

Must include the following sections:

  • Title page
  • Company Introduction
  • The Problem & Current Solutions (define the real problem/need you’re solving, and for who)
  • The Challenge (practical issues associated with TVX theme)
  • Product/Service (what you did)
  • Contributions & What’s next: what it means, how others might use the findings, implications for practice

We encourage, but do not require, authors to use video to help tell the story. In doing exploratory or innovative practical work, things do not always go to plan. You may augment the presentation with additional material including videos or exhibit booth during the conference days.


Lightning talk will take place as part of the dedicated TVX-in-Industry sessions during the main conference program, 26-28th of June. Lightning talk is a short presentation format designed to enable the audience to review as many potentially exciting industry practices as possible in a short space of time. The presenter has a maximum 5 minutes to deliver the best practices.


Your accepted presentation slides will be published in the conference adjunct proceedings (Figshare), not indexed in the ACM Digital Library.


For further details please get in touch with the tvx-in-industry chairs through the email address:

Shuichi Aoki (NHK, Japan)
Omar Niamut (TNO Delft)
Igor Curcio (Nokia Technologies, Finland)