Long and Short Paper
TVX is focused on challenges and innovations in video-centric media. At TVX we aim to promote discussion and the sharing of exciting ideas amongst researchers and practitioners from industry and the academic community. We encourage authors to submit research findings concerning various facets of TV, online video and other forms of video-centric media, including: understanding what audiences want and how they engage with content; developing new content forms and formats, and video‑centric experiences; analysing and developing underlying technologies and systems; critiquing and developing production tools and workflows; developing new business models and marketing techniques; understanding wider social and cultural contexts; showcasing avant-garde ideas and media art.
TV and online video consumption patterns concerning genres, platforms, demographics, etc. Multi-platform engagement. Scheduled versus on-demand content consumption. Engagement with curated versus user-generated content. Trends in younger audiences. Binging. Quality of experience measurement and monitoring. Sensing audiences. Sentiment analysis.
Immersive and interactive content and experiences
New forms of TV and online video content. Second screen experiences. Multi-platform experiences. Interactive content. Immersive, interactive, transmedia storytelling. Interactive documentaries. Content personalization. Augmented, mixed and virtual reality. Object-based media productions. Accessibility. The Internet of things and time-based media. Esports. Live performance broadcast. Screen media and immersive theatre. Social presence in VR. Applications outside entertainment and information, such as education, healthcare, and wellbeing.
Technologies, systems and interfaces
New technologies, systems and interfaces for TV and online video. Streaming systems. Content synchronisation for multi-platform delivery. Machine learning for content development and audiences understanding. AI for capturing editorial and narrative expertise. Recommendation systems. Companion apps. Game engines for content delivery. Collective intelligence and crowdsourcing. Social media technologies. Location-based and context-aware applications and services. Object-based media.
Production tools and workflows
New production processes for TV and online video. Green screen video production. Motion capture filming techniques. Performance/3D capture and animation. Authoring tools for interactive or multi-platform content. Storyboarding for VR. Data-driven content production. Procedural content generation. Writing for interactive content and multi-platform delivery. Interaction design. User-centred design methods and approaches.
Business models and marketing
Novel business models and marketing strategies for the new media landscape of TV and online video. Monetising second screen experiences. Business cases for VR. Targeted advertisement. Programmatic media buying. In-programme purchases. Exploiting consumption data.
Cultural and social studies
Studies of the impact of the new media landscape of TV and online video upon culture and society. Remix culture. Reality TV. Intellectual property. Ethics. Security and privacy in interactive media. Media convergence. Fandoms. Media addiction. Multivocality of interactive media. Media violence. Social media influencers. Interactive media and politics. Authorship in interactive and algorithmic media.
Disruptive concepts and video-centric art
Speculated video-centric forms and experiences that can inspire new avenues of thinking. Video-centric art.
At TVX, both short and long papers must deliver a complete contribution: that is, work that is defined clearly and executed completely. For both, appropriate background research and hypotheses must be provided, however the short paper format is more suited to smaller contributions that do not require the space of a longer paper or a lengthy exploration of related work. The committee will take into account the selected length of papers when making judgement on the validity of each contribution.
All submissions should follow the ACM guidelines. We invite the submission of anonymized 7,000-9,000 word Long Papers or 3,500-5,500 word Short Papers in New SIGCHI Proceedings Format with 150 word abstract. Authors also must specify the key area of the submission (out of the areas indicated in the conference topics) and keywords. For details on how to calculate your word limit, please see the submission templates page.
Please prepare your paper in a way that preserves the anonymity of the authors, otherwise the paper will be immediately rejected. This includes removing (rather than obscuring) authors’ names below the title, avoiding phrases such as ‘our previous work’ when referring to earlier publications, removing acknowledgment information (e.g., co-workers and grant IDs) and providing links to websites that may identify the authors.
Material submitted to ACM TVX must be original. By submitting a manuscript to the conference, the authors guarantee it has not been previously published, or accepted for publication in substantially similar form. No paper containing significant overlap can be submitted to other conferences or journals during the review period. Please view the basic ACM policies and be advised to revise beyond them; these are subjective measures left to the interpretation and judgment of the reviewers and committee members.
Papers are expected to significantly contribute to the field of TV and online video. The contribution has to be original, novel and identify how it advances the state-of-the-art (citing the most appropriate references). The paper has to be clear, well written and structured, and easy to understand. Also, the paper must detail the methodology used for answering the research questions, justify its adequacy, and ensure the validity of the presented results.
Content will be rigorously reviewed by members of the program committee and peer experts. Each paper will receive feedback in the form of at least three peer review reports.
The final selection will be made by the Technical Program Committee based on the review reports, rebuttal and meta-review. The program committee reserves the right to ask authors for specific changes as a precondition to publication.
AUTHORS TAKE NOTE: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of the actual conference. The official publication date affects the deadline for any patent filings related to published work.
This year we cordially offer mentoring support from seasoned TVX researchers and program committee members in order to assist those who need additional support in their submissions. Recipients of mentoring would typically be those who are submitting to TVX for the first time, those in circumstances which are particular adverse (e.g. a disability or personal circumstances which impact upon the paper preparation process), or a particularly novel submission which may require additional input. You can apply for mentoring on your paper at any time up to the 10th December if you would like two rounds of feedback or the 7thJanuary 2019 if you would like one. For more details, please visit the Mentoring Program page.
Authors of accepted long and short papers must give an oral presentation of their work at the conference. At least one author must register to attend the conference to give this presentation.
Accepted paper submissions will be published in the main conference proceedings, indexed by the ACM Digital Library.
This year, we are proud to announce that TVX submissions will be considered for ACM Europe Council Best Paper Awards. The ACM Europe Council Best Paper Awards recognize authors of outstanding technical contributions to ACM conferences taking place in Europe. Awards at TVX will be given to acknowledge ground-breaking research, likely to shape the future of computing both in Europe and worldwide. Winners will be decided by the Program Committee and will receive a plaque and a 1000 Euro honorarium.