TVX is the leading international conference for presentation and discussion of research into online video and TV interaction and user experience. The TVX Doctoral Consortium (DC) serves as a forum for PhD students to share ideas about the development, use, and evaluation of interactive television and online video. To compare approaches, discuss research problems and receive feedback from the international Interactive Television community. PhD students working in interactive television and related areas are invited to submit a paper to the Doctoral Consortium for TVX2017. The doctoral consortium will take place on 14th June 2017.


  • Deadline for doctoral consortium papers is 30th March 2017 (11.00pm PT)
  • Doctoral consortium papers should use the regular SIGCHI paper format
  • Submissions must be made via the PCS Submission System
  • Notification: 12th April 2017
  • Submissions between 2-4 pages (including references)


TVX 2017 are pleased to announce that 5 scholarships of €500 are to be awarded to the 5 best paper submissions based on creativity of the idea, implementation and expected outcome, to help covering the conference participation expenses.


Submissions should describe PhD research that is at a stage where feedback from the international interactive TV community might be of value. Thus, it is expected that students who will submit papers should have specified the research problems that their work will address, and have already made (or are close to making) their PhD research proposal. They should also have at least a year of work remaining to complete their PhD thesis.

Submissions are of a paper that should be between 2 and 4 pages, not exceeding 4 pages (excluding references) and a poster. The paper should be in regular SIGCHI paper format. They should be well organised and structured in a way that demonstrates the links between the concepts presented, and they should clearly specify:

  • A real world problem that relates to and motivates the PhD
  • The concrete research problem(s) that the (proposed) PhD is addressing and how this fits into the bigger picture of other research that addresses the real world problem
  • The aims and objectives of the research
  • The methods used to achieve the objectives and the proposed solution(s), including a brief description of work done so far and a tentative plan for future work
  • The main contribution(s) of the research to iTV and justification why the contribution will lead to a PhD

A DC poster session will be held to enable one to one discussions with practitioners and researchers in interactive TV and to get more detailed feedback than may be possible in a paper session.


We solicit original submissions focusing on, but not limited to, the following areas:

  • Content production: research on traditional and novel content production paradigms for the new media landscape. Including cross-platform services, interactive and transmedia storytelling, personalization (user modeling and adaptive user interfaces, recommendation systems), and immersive media production.
  • Systems & infrastructures: descriptions of the architecture, design, deployment, and evaluation of systems and infrastructures that support television and online video. Including delivery, transmission, and synchronization of media that leverages TV and online video experiences in a number of scenarios such as entertainment, gaming, education, healthcare, etc.
  • Devices & interaction techniques: descriptions of the design, architecture, usage and evaluation of devices and interaction techniques that enable e.g. a connected ecosystem of devices, creating valuable new capabilities for online video and television.
  • User experience & interaction design: studies on how and why people consume and interact with online video and television and how such systems should be designed to provide most easiest, efficient, engaging and novel user experiences. This includes novel user interface designs, user-centered design methods and approaches and quality of experience measurement and monitoring. Research that explores the social aspects of TV and online video, enabling a complex ecosystem of people communicating with each other in synchronous and asynchronous manners.
  • Media studies: studies that aim to understand consumption practices and changing behavior as well as adoption and domestication of new TV-related services, and Quality of Experience. This topic also includes research on ethical, regulatory, and policy issues as well as novel mechanisms for evaluating the impact of TV and online video, and audience measurements.
  • Immersive media experiences: research on novel ways of content production (for example, 360 panoramic and omnidirectional video capture) and consumption making use of immersive devices such as head-mounted displays, as stand-alone experiences or in combination with other more traditional TV viewing devices (for example TV-set, tablet). This topic also includes explorations of augmented, mixed and virtual reality for content production, delivery and consumption.
  • Alternate realities: studies into what makes the access to alternate realities an enriching experience; explorations on how interaction, virtual and augmented reality technologies, UHD TV, second third and fourth screens, and streaming technologies can generate added value in delivering alternate realities, and on how to measure this added value. Reports on technologies that can better guide the user to find its preferred alternate reality, offering appealing, personalized, context aware content selected or recommended from the multitude of the available material online.
  • Data science and recommendations: descriptions of advanced computational systems based on content and/or user generated data to support collaborative filtering, interactive/synchronous environments, collective intelligence and crowdsourcing, or location-based and context-aware applications and services.
  • Business models & marketing: research, practice and case studies around novel business models and marketing strategies for the new media landscape of TV and online video (for example OTT services,..). This topic includes studies around novel ways of advertising models and strategies (for example targeted advertising, programmatic buying).
  • Innovative concepts and media art: research on innovative design strategies, new concepts, and prototype experiences for TV and online video, including case studies and media artworks and performances.


The selection of students PhD papers will be based on the technical quality and originality of their submissions to the Doctoral Consortium and will be included in the adjunct proceedings of the conference (not the conference proceedings, which go into the ACM DL).
In addition, there will be a Best PhD Paper Award announced at the conference.

Gary Marsden Student Development Fund

In recognition of Gary Marsden’s contributions and inspiration in HCI4D and support of HCI in the developing world, ACM SIGCHI has established the Gary Marsden Student Development Fund. This fund is especially intended for sponsoring Masters or PhD degree students from and currently based in developing countries to attend SIGCHI sponsored or co-sponsored conferences. If you qualify please apply for this funding opportunity. More details at this link.


Please contact the chairs through the email address :

Ben Shirley, University of Salford, UK, and

Satu Jumisko-Pyykkö, Technische Universiteit Eindhoven, Netherlands