PROGRAM

ACM TVX2017, the ACM International Conference on Interactive Experiences for Television and Online Video, presents an exciting three-day program with various types of content and presentations, from 14-16 June 2017 in Hilversum, The Netherlands. Wednesday, June 14, is the pre-conference day, offering five workshops and a doctoral consortium for PhD students. On Thursday June 15, a first keynote speaker will open the main conference, after which several authors will present their full papers, short papers and TVX in Industry contributions. An exhibition area will showcase the Work in Progress posters and demos. The day will close with a joint conference dinner. On Friday, June 16, the main conference program continues with more full papers, short papers and TVX in Industry contributions. A second keynote speaker will close the conference programme, after which the conference will be officially closed by the general chairs and next year’s conference will be announced.

The conference program will soon become available for download as pdf. You will receive a printed version in your conference bag after registering on-site.

Wednesday, June 14

pre-conference
08:30 Registration
09:00 Converging User-Generated 
Material with Professional In-programme A Brand New Game of
Video User Experiences Emerging TV Experiences Personalisation Online Digital Marketing
for Broadcast
BENG LAB 01
12:30
14:00 Workshop on Interactive
Digital Storytelling Doctoral Consortium
in Broadcasting
BENG LAB 01 BENG LAB 02 STUDIO BENG 01 STUDIO BENG 02 THEATER 02
17:30 Opening drinks

Thursday, June 15                        Friday, June 16

main conference
08:30 Registration
09:00 Welcome and Opening 09:00 Registration
THEATER 01 09:15 Session 03:
09:30 Opening Keynote: Panoramic Video and Virtual Reality
“‘Here’s Looking at You, Kid’ – Interactive Entertainment
in the Age of Machine-Readable Humans” by Wijnand
Ijsselsteijn, Eindhoven University of Technology, NL
THEATER 01 THEATER 01
10:30 Coffee Break 10:30 Coffee Break
ATRIUM ATRIUM
11:00 Session 01: 11:00 Session 04:
User Consumption Patterns Secondary Content and Companion Screens
THEATER 01 THEATER 01
12:30 Lunch 12:30 Lunch
ATRIUM ATRIUM
13:30 Session 02: 13:30 Demos (Session 02)
The Role of the Audience and Work in Progress
THEATER 01 ATRIUM
15:00 Demos and WiP Madness 15:00 Coffee Break
THEATER 01 ATRIUM
15:30 Coffee Break 15:30 Closing Keynote:
ATRIUM “Virtual Reality and the Future of Immersive
16:00 Demos (Session 01) Entertainment” by Arthur van Hoff, Jaunt, USA
and Work-in-Progress THEATER01
16:30 Closing Session
ATRIUM THEATER 01
17:30
19:00 Conference Dinner

Session Overview

Thursday, June 15

Session 1 11:00-12:30 User Consumption Patterns
Media Multitasking at Home: A Video Observation Study of Concurrent TV and Mobile Device Usage
How People Multitask While Watching TV
Countering Contextual Bias in TV Watching Behavior: Introducing Social Trend as External Contextual Factor in TV Recommenders
How Millennials and Teens Consume Mobile Video
Session 2 13:30-15:00 The Role of the Audience
The Social Construction of Targeted Television Advertising: The Importance of ‘Social Arrangements’ in the Development of Targeted Television Advertising in Flanders
Let’s Play My Way: Investigating Audience Influence in User-Generated Gaming Live-Streams
To binge or not to binge – Net neutrality and video distribution in Europe and the US
Towards Object Based Broadcasting

Friday, June 16

Session 3 09:15-10:30 Panoramic Video and Virtual Reality
User Experience of Panoramic Video in CAVE-like and Head Mounted Display Viewing Conditions
Integrating Mid-Air Haptics into Movie Experiences
Project Orpheus A Research Study into 360° Cinematic VR
Subtitles in 360-degree Video
Social VR platform: building 360-degree shared VR spaces
Session 04 11:00-12:30 Secondary Content and Companion Screens
Enhancing Interaction with Dual-Screen Television Through Display Commonalities
On Time or Not on Time: A User Study on Delays in a Synchronised Companion-Screen Experience
Don’t Leave – Combining Sensing Technology and Second Screens to Enhance the User Experience with TV Content
Understanding Secondary Content Practices for Television Viewing
Enhancing Over-the-Top Video Streaming Quality with DASH Assisting Network Elements